our team has received news that we will be able to present a paper on the hybrid Augmented Reality (AR) board game that my team developed - Yunnan Rangers - during this year's international conference of the Immersive Learning Research Network (iLRN).
our paper is titled Communal Spaces As Ludic Resources Of Learning With Augmented Reality And Board Games. its abstract reads: This paper describes a learning activity using Augmented Reality (AR) which seeks to take advantage of the potential for learning about history and culture through exploration. This is represented by a garden in a university campus that affords visitors a scaffolded experience comprising a game-driven narrative in which visitors to the garden may assume the roles of different protagonists. In addition, we also sought to design a paper-based board-game for visitors who are not yet able to visit the garden in person. Both aspects of the learning activity – namely, the game-driven narratives in the actual garden as well as in the board-game equivalent – were piloted in December 2020. The study suggests that a combination of Augmented Reality, storyline and role-play could increase the probability of encounters with spontaneous elements in learners’ local environments that encourage learning.
iLRN 2021 runs from the 17th of May till the 10th of June, and i am scheduled to read the paper on the 2nd of June :-)