i am very pleased to share that the Office of Graduate Studies and Professional Learning (GPL) and the Office of Education Research (OER) at the National Institute of Education have given the green light for me to offer in-service courses to teachers in Singapore on the Six Learnings framework for curriculum design in virtual worlds and immersive environments.
the course can be tailored to be three-hours, six-hours, or twelve-hours in duration (hyperlinks point to the respective course syllabuses)
the course itself is titled 'Thinking Critically about Curriculum Design for Games, Game-based Worlds and Immersive Environments'; its description is as follows:
This course will introduce teachers to fundamental principles of the design of learning environments and curricular units around Game-based Worlds and Immersive Environments. The course is crafted in recognition of the increasing interest among teachers in leveraging the affordances for learning of such worlds and environments in both formal and non-formal contexts within schools. Participants will be introduced to a robust and proven curriculum design framework, as applied to a diversity of authentic examples from school-based usage cases in Singapore; no prior experience or knowledge of games or immersive environments will be assumed.
All teachers with a healthy interest in exploring how such worlds and environments might be applied to their respective subject-discplines are welcome to attend. No prior experience is required.
Before attending the course, participants are kindly requested to raise a Service Request through MOE Information Technology Branch / NCS for Second Life to be installed on their respective notebook computers.
[27 August update: the course website is up, and registration is open!]