it's very late as i write this, so i'll just (for now) content myself with journaling the most salient takeaways from the sessions i attended on the first day of SLCC 2010.
from Linda Kelley's (SL: Delia Lake - one of my heroes and inspirations (it was a thrill to get to chat with her in person)) speed-sparks session on 'Almost like being there: Second Life experiences informing Real World action':
- (on Camp Darfur) "i knew all the facts, but facts don't really change behaviour"
- (a good starter-question for learners, aligned with affective learning, would be) "if I lived there, I would ... "
- (a rejoinder) "[the spatiality of Second Life provides] a setting that gives meaning to fact"
from Peggy Sheehy (SL: Maggie Marat) presentation on 'Teaching teens in Second Life: No Avatar Left Behind":
- (on the place and opportunity for reflection in learning in Second Life) "... reflection is _built_in_ into in-world activity ..."
- (on why we teachers invest so much time and money and believe so passionately in what we're doing, with respect to homo ludens (Huizinga, 1971) and ludic architecture) "gaming to learn, to learn to game"
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