following up on the preceding post, here is the breakdown of figures for active avatars per country for November 2007, normalised against the respective population sizes (again, population totals were obtained from the CIA's World Factbook).
for those of you who are new to this, i'll give you a concrete example (if you've read my post from September 2007 on the same topic, you can just skip ahead to the next paragraph). the United States had 197638 active avatars during November. the population size of the USA in July was 301139947. this means that 0.07 percent of the US population had avatars active in Second Life during November.
i took the top 35 countries by active avatars (ranked by absolute numbers), and processed them by 'active avatars as proportion of country population'. just like for the October figures, China, India, Russia, Mexico, South Korea and Turkey have been excluded, because the proportions are really tiny. another country excluded for the same reason from this list of 35 is Colombia.
here's what the numbers for November look like :-)
1. the Netherlands 0.11 % (unchanged)
2. United Kingdom 0.07 % (proportion of population is stable, but rank has increased, displacing the USA and Denmark)
3. USA 0.07 % (proportion is stable; displaced in rank by the United Kingdom)
4. Denmark 0.06 % (proportion is stable; displaced in rank by the United Kingdom)
5. Australia 0.06 % (unchanged)
6. Switzerland 0.06 % (unchanged)
7. Canada 0.06 % (proportion is stable; rank has increased, displacing Belgium)
8. Belgium 0.05 % (proportion has fallen, from 0.06 %; displaced in rank by Canada)
9. Germany 0.05 % (proportion is stable; rank has increased, displacing Portugal)
10. France 0.05 % (proportion is stable; rank has increased, displacing Portugal)
11. Ireland 0.05 % (proportion has increased, from 0.04 %; rank has increased, displacing Sweden, New Zealand and Portugal)
12. Spain 0.04 % (proportion is stable; rank has increased, displacing Sweden, New Zealand and Portugal)
13. Portugal 0.04 % (proportion has fallen, from 0.05 %; displaced in rank by Germany, France, Ireland and Spain)
14. New Zealand 0.04 % (proportion is stable; displaced in rank by Ireland and Spain)
15. Sweden 0.04 % (proportion is stable; displaced in rank by Ireland and Spain)
16. Italy 0.04 % (unchanged)
17. Austria 0.03 % (proportion is stable; rank has increased, displacing Singapore and Norway)
18. Singapore 0.03 % (unchanged)
19. Norway 0.03 % (proportion is stable; displaced in rank by Austria)
20. Finland 0.02 % (proportion is stable; rank has increased, displacing Japan)
21. Japan 0.02 % (proportion has fallen, from 0.03 %; displaced in rank by Finland)
22. Greece 0.02 % (unchanged)
23. the Czech Republic 0.02 % (proportion has increased, from 0.01 %; rank has increased, displacing Brazil)
24. Brazil 0.01 % (proportion has fallen, from 0.02 %; displaced in rank by the Czech Republic)
25. Poland 0.01 % (proportion has fallen, from 0.02 %)
26. Romania 0.01 % (unchanged)
27. Argentina 0.01 % (unchanged)
28. Chile 0.01 % (unchanged)
analysed this way, Singapore is still the Asian country with the highest proportion of active avatars in Second Life.
Technorati Tags: geography, globalization, Second Life, Singapore