hmm...
one wonders why there's been an eight-month lag between the airing of the Discovery Channel's socio-cultural miniseries critique on videogames and digital media literacies in East Asia (back in March), and in America (tomorrow).
for the Asia-Pacific, the series was known as I, videogame. it has been retitled Rise of the videogame for its American audience.
regardless, i commend it wholeheartedly to your viewing pleasure :-)
if you can't wait till tomorrow, and feel instead like a good read, you'd do worse than to consider either Nancy Jennings's and Chris Collins's paper, just out in the International Journal of Social Sciences 2(3) - Virtual or Virtually U: Educational Institutions in Second Life; or, for a much longer - but equally fascinating read - Donald Jones's Masters thesis submitted to the Graduate School of Arts and Sciences at Georgetown - Queered Virtuality: the Claiming and Making of Queer Spaces and Bodies in the User-constructed synthetic world of Second Life.
Technorati Tags: education, games, gender, I, videogame, learning, media, multiliteracies, Second Life